ARKit & LiDAR: Building Point Clouds in Swift (Part 2)
Consolidating captured colored points into a unified point cloud, visualizing it in AR, and exporting to .PLY format.
Writing about engineering, product, and the reality of building software.
Consolidating captured colored points into a unified point cloud, visualizing it in AR, and exporting to .PLY format.
How to extract LiDAR depth data from ARKit frames and convert it into colored 3D point clouds using Swift and SceneKit.
How Customer Journey Maps and User Flows work together to create better user experiences — with practical steps for building each.
From validated idea to MVP and beyond: scope, iterative development, launching, and the path to a Minimum Lovable Product.
A practical guide to ASO: keyword strategy, graphic optimization, ratings management, and continuous improvement for iOS and Android.
A structured walkthrough of the idea validation stage: from raw concept through market research, proof of concept, and MVP strategy.
A step-by-step guide to App Store publication: developer accounts, legal requirements, metadata, graphic assets, and the review process.
How AR Quick Look enables augmented reality directly from the browser on iOS — no app download required.
How OBD-II, K-Line, and CAN protocols work — and how they enable smartphones to communicate with modern vehicles.
A practical comparison of T&M and Fixed Price billing models for software projects — when each makes sense and what the tradeoffs are.
Google Play's In-app Review API lets developers request ratings without leaving the app — here's how to use it effectively.
A reference glossary of terms used in product development — from Agile to AR, APIs to MVP.
A practical comparison of the three major mobile AR frameworks — ARKit, ARCore, and Vuforia — with use cases and technical tradeoffs.
Apple's Small Business Program cuts App Store commission from 30% to 15% for developers earning under $1M annually — here's how it works.